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FINAL PULL

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This week, Sydney finished making the game playable. First she created the two interaction scenes for Game over and Thanks for playing. 

Next, all of the scripts for the interactions were added. User testing was implemented for Scene 1 to make sure the FPS can get past the moving cars and to the portal by Katie, and she was amused and thought she could jump on the back of one of the cars and be taken somewhere. She did approve of the movement, and now the second scene was adapted.

 

For the second scene, Sydney made sure the platforms were properly spaces so that the same FPS in Scene 1 is able to get up to the portal. Sydney created some particle effects for the Second World and made sure the dialogue system worked, and then added the timer. After the panels were properly spaced, Sydney tested out both endings, added the audio source, and played the game through to make sure it worked beginning to end.  

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There was a lot of debugging, done, but it was worked through. 

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