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After feedback from Katie, we've decided to make sure that we add a few things. Most importantly, the dialogue and objective system. 

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This week, Sydney worked on learning Fungus for Unity in order to implement the dialogue. After writing a few interactions, she began adding the Unity UI and the character flowcharts that would allow the player to be drawn deeper into the story. The goal for this iteration is self-sufficiency. This week the dialogue system was fully implemented in scene one. The second world has the assets placed by Nan, but the user interaction does not work, there are no scripts, and no music, so Sydney will work on these things after the dialogue system is finished.

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Nan will continue to work on the animation. 

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